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Assassin’s Creed: Origins is encouraging. Bottom lineĭo I think it’ll change? Will The Legend of Zelda: Breath of the Wild influence open-world games going forward in a way Morrowind didn’t? I don’t know. Let people explore! Let people get lost! Let the world be a character, not just filler. Scenery is just scenery, even in a game as incredible as The Witcher 3, free to be ignored until you’ve reached the next question mark on the map. But even these don’t force you to engage with the world on the same level as Morrowind and Breath of the Wild. Some games found a decent middle-ground- Fallout 3, The Witcher 3, Assassin’s Creed: Origins, and others use placeholder icons for points of interest until you discover what’s there. After the first few hours in The Legend of Zelda: Breath of the Wild, I stopped thinking “I wonder what’s in here” after stumbling on a Shrine. It’s a solid feedback loop, but not as intrinsically motivating as Morrowind’s exotic rewards. Get four Spirit Orbs, you can increase your stamina or life meter.
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In Breath of the Wild, every bit of exploration pretty much leads to another Shrine, with another short puzzle to overcome and another Spirit Orb obtainable afterward. (By the way, all the Morrowind images in this article are from an installation running the best mods 2018 has to offer. Giant bug? It’s your main method of transportation. Crab on a deserted island? Yeah, you can talk to it. Cave full of bugs? Daedric dai-katana hidden behind a suspicious wall. Grotto underneath Ebonheart? Take some excellent armor off a deserter. Tower with an impossibly high ceiling? Yeah, there’s a dungeon up there. Eleidon’s Ward is just one of many hidden artifacts on the island of Morrowind. What made Morrowind special (at least to me) was you never knew what you were going to get.
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To be honest, I don’t think Breath of the Wild ($60 on Amazon) is quite as successful as Morrowind.
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